IBM Compatible Time-Sharing System. Introduced in the 1960s, the Compatible Time-Sharing System (CTSS) allowed multiple users to interact with a single computer simultaneously, transforming computing from a specialized tool into a shared resource. By making access to computing more efficient and collaborative, systems like CTSS helped lay the groundwork for the networked technologies that increasingly connected American institutions, workplaces, and daily life. Illustration by Olivia Angelozzi.

Gallery

Science and the American Experiment: 250 Years of Innovation

A new exhibit highlights moments when new knowledge changed how Americans understood their world—and how they acted within it.

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useful knowledge and early americans

Editor’s Journal

Tapping the Revolutionary Potential of “Useful Knowledge”

The science practiced by the founders and other early Americans was sociable rather than professional, with “useful knowledge” seen as a path to building better people and citizens. Can this approach help today’s scientific enterprise?

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Future Tense Fiction

Future Tense Fiction is a speculative fiction series that uses imagination to explore how science and technology will shape our future. It features short stories written by acclaimed authors across a wide range of styles. Each story is paired with original artwork by Rey Velasquez Sagcal and a response essay from an expert who connects the fictional narrative to real-world policy debates.

  • Rey Velasquez Sagcal's illustration for "Mirror, Mirror" by Sofia Samatar

    Mirror, Mirror

    What happens when you hold someone’s gaze—really hold it? An artist and an inventor try to recreate that experience in Sofia Samatar’s Future Tense Fiction story. Absorbed in detail and technicalities, they neglect a more fundamental question: Will they be ready to see what their technology reflects back to them?

  • Rey Velasquez Sagcal's illustration for "In the Blink of an Eye" by Will Hellwarth

    In the Blink of an Eye

    How does emotion travel through our eyes? In his response to Sofia Samatar’s story, video game designer Will Hellwarth shares his quest to create a narrative world that responds to a player’s blink.

    Response

  • Rey Velasquez Sagcal's illustration for "Golden Rule" by Monica Byrne

    Golden Rule

    In an alternative legal system built on the concept of “an eye for an eye,” if you commit a crime, your punishment is that someday a network of state agents will perpetrate the same crime against you. These ministers, themselves survivors of violence, follow the principle of “commensurate severity.” When one such minister is assigned to a kidnapping case, she’s forced to determine what justice really looks like.

  • Rey Velasquez Sagcal's illustration for "The Purpose of Punishment" by Randy McDonald

    The Purpose of Punishment

    What does it mean for a punishment to truly fit a crime? A post-conviction attorney explores the limits of a criminal legal system built on retribution.

    Response

  • Rey Velasquez Sagcal's illustration for "The Pocket Box"

    The Pocket Box™

    What happens when a technology moves from groundbreaking scientific discovery to mass consumer product? Gunnar Anderson’s story explores a mysterious new discovery that breaks the bounds of physics as we once understood them. But quickly, scientific awe morphs into commercial prospecting—with little regulation and horrifying consequences.

  • Rey Velasquez Sagcal's illustration for Torie Bosch's essay

    What Happens When a Groundbreaking Invention Falls Victim to Human Impulse? 

    Even inventions with the loftiest of goals can be commandeered for unscrupulous—or nefarious—ends. Where does that leave the inventors?

    Response

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